Blink and speak front-end UI controls by pressing a pre-defined "Help" button.
Use audio output (music or game sounds) to blink, fade, or animate LEDs - great for use with Jukebox software.
Colors or intensities can also be customized on a game-by-game basis.
With RGB LEDs, you can specify colors for individual controls or using a pre-defined colors.ini file, match the original game control panel button colors.
Remapping controls (MaLa, AtomicFE, Attract-Mode, GameEx, PinballX, HyperSpin, LaunchBox, Maximus Arcade, RetroFE, CoinOps, or MAME) will automatically remap the associated LEDs.
Easily configure control attributes (color, intensity, spoken action, input codes, etc.) on a game by game basis, or define defaults for each emulator.
Light active and/or inactive controls for other emulators.
Light active and/or inactive controls for MAME emulation.
Light active and/or inactive controls for MaLa, AtomicFE, Attract-Mode, GameEx, PinballX, HyperSpin, LaunchBox, Maximus Arcade, RetroFE, or CoinOps user interface.
Supports MaLa, AtomicFE, Attract-Mode, GameEx and PinballX integration via plug-in OR stand-alone operation for HyperSpin, LaunchBox, Maximus Arcade, RetroFE, CoinOps, or any arcade Front-End (FE) software.
This can be used by any custom or 3rd-party hardware (LED Controllers). LEDBlinky also has a built-in Output system which broadcasts data over TCP or UDP protocols. You can use multiple combinations of any of these LED Controllers.